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It's about time!
Oh my...
Who Cut the Cheese? by Mason Brown, October 3, 2000

Candy-a beautiful and thrilling privilege to readAnd things go really cockeyed from there. A tryst with Manuel, the Mexican gardener, in full application of her paper, leads to the hospitalization of her father, and her voyage into the wide, weird, world. It isn't that she's missing much. Her father's a stodgy conservative businessman, her aunt Livia is a vulgar hussy who uses sexual innuendos as regularly as one blinks. However, her adventures lead her into meeting people who want nothing more than to rip the wrapper off and have a bite of that... candy. Oops! Candy, I mean. Others downright hate her. The poor girl has the best of intentions and doesn't want to rock the boat for the sake of preserving her credo, and hence lets them take advantage of her without knowing that they are.
Written as it was in 1958, I can see how it shocked America and Europe. Dr. Krankeit's assertion that self-gratification is actually healthy is a message to the repressed people of the world: "This mechanism you've contrived to keep your sexual lust a secret from the world, and from you yourself, is causing you more trouble than you realize." It makes sense--keep something bottled or under pressure for too long and KA-BLAM!! Of course, involving another party complicates things, because consent is becomes issue. But is it healthy and okay to look at adult magazines, videos, or computer CD-ROMs? Heck yeah!
Southern's writing is brash, profanely funny, and will cause cause conservatives hairs to stand on end even today, but his choice of words, be they adjectives, nouns, and slang, in describing sexual things is creative to say the least. It's what keeps this book afloat. What also helps Candy is the hapless but lovable title character-face it, there's only one decent character in this book other than her--and I can't help but roll my eyes at her gullibility. But I also feel attached to my heroine too.
A Close Encounter with "Candide"
"Give me your hump!""Candy" was banned in the United States in the Fifties and received its first publication in Paris. Southern and Mason Hoffenburg, an American poet, admitted that they had written the book primarily to make money, since churn-'em-up pornography was what Olympia Press chef Maurice Girodias was paying for. Of course, the book became so much more than a cutesy best-seller: it was the satire of the century, throwing wide-eyed, white-skinned Miss America into a den of the great bugaboos of the time (including a Jewish doctor, a hunchback, and Daddy!). Read it till its thunderous and pulsating conclusion.


Growing Up
Heart Warming -- Applicable to All
An Autobiography All Should ReadWhat makes Russell Baker's autobiography unique is that he does not cover his entire life. He tells of his humble beginnings, his mother, life during the depression (not the sterile textbook version), his schooling, his humorous escape from service during World War II, his big break in writing, and--the most touching of all--his one true love, Miriam.
Russell Baker writes vividly and in a straightforward manner, avoiding esoteric passages that plague books like "The Jungle." He has the quality of a storyteller that mesmerizes listeners. The only lull in the book can be found when discussing his mother's letters written during the Great Depression. A sentence or so into the last chapter I wanted to cry, not because it was sad or depressing (on the contrary, it was upbeat), but because Russell's writing was so moving.


Not good, but beggars can't be choosersThe discussion of shift/reduce and reduce/reduce conflicts in chaper 8 is pretty good though and would make a fine introduction for a beginner wanting to learn /basic/ concepts.
Good error handling is definitely a black art, but I still would have liked to have been given more information about it in chapter 9. The examples were also a bit too soft.
Chapters 4 and 5 have some interesting (and highly unusual)examples for scanning and parsing applications, but they do not show off many of the advanced capabilites of lex and yacc. What this book really needs are couple of examples that demonstrate how to overcome classic scanning and parsing horrors (like how to do type checking in, say, C); a chapter like this instead of one of chapters 4 or 5 would be great.
Even today lex and yacc are very important tools in the computer scientist's toolkit. They were designed 25 (or so) years ago, but /real/ documentation is still nonexistant. This means that unfortunately, this book is one of the best.
I think that the FSF's Bison manual is much better value for money. It also does not cover advanced topics in enough depth, but what is does explain, it explains quite clearly.
Best book currently available on the subject
Excellent - best book I've ever read on lex/yacc

Magic, Power, and Conspiracy on a Remote IslandMagic, Power, and Conspiracy are the foundational thematic elements through which Shakespeare effects Prospero's reintegration into human society. Thrown into a boat with his infant daughter Miranda, Prospero comes to live on a nearly deserted island in the Mediterranean Sea. Prospero's concentration on developing his proficiency in Magic caused him to become alienated from his political and social responsibilities in Milan, leading to his expulsion. His brother Antonio conspired with Alonso, king of Naples, and seized the power Prospero forsook for book-learning.
Prospero hears of a sea voyage undertaken by his enemies, and, using his Magic, whips up a storm, a great tempest, which causes his enemies to be shipwrecked on his island. On the island, Prospero exercises total power - over the education of his daughter, his slave, the deformed Caliban, and now over his enemies. He engages Ariel, a sprite, to orchestrate the division of the traveling party, and to put them through various trials to exact vengeance and ultimately, submission from them.
"The Tempest" is a fine effort from Shakespeare, but the power relations in the play are problematic. Prospero's insistent dominance over the action of the play is extremely troubling. Although he is presented as a benevolent character, Prospero's relationships with Miranda, Caliban, and Ferdinand, King Alonso's son, complicate his overall worth as a man and an authority figure. The dynamic between the slave Caliban and the drunks, Trinculo and Stephano, is also very unsettling.
Overall, "The Tempest" remains a whimsical flight of imagination, while exploring intriguing themes of education, political intrigue, and romance. Certainly, it is still a well-constructed and entertaining play after nearly four hundred years.
.
Mystical literary journey that parallels Shakespeare's life

A classic meditation on fundamental questions of life
TimelessWhat I like most about Chekhov is that he doesn't simplify his characters. He's a realist in this sense. Lopahkin and Trophimof each have admirable and detestable characteristics, just like you and I. While it may be set in the tumultuous period prior to the Russian revolution, the ideas and the discussions this play provokes are timeless.
Highly recommended!
The winds of change are blowing through this orchardThe play takes place on the estate of Madame Ranevsky, the matriarch of an aristocratic Russian family that has fallen on financial hard times. She faces the possible loss of her family's magnificent cherry orchard.
The play is populated with interesting characters: Lopakhin, a wealthy neighbor whose father was the serf of Madame Ranevsky's father; Firs, an aged servant who longs for the "old days"; Trophimof, a student with lofty ideas; and more. There is a great deal of conflict among the characters.
"The Cherry Orchard" is about people dealing with very personal conflicts and crises while larger socioeconomic changes are going on around them. The orchard of the title is a memorable image that is well handled by Chekhov. The play contains some really effective dialogue, such as old Firs' reflection on the apparently lost art of making dried cherries. This is definitely one classic play that remains compelling.


One Picture Can Say a Million Words
Voice of a silent become womanThrough the literary means of a brilliantly woven narrative, which is the typical feature of the novel, Oates produces a certain picture of Kelly's thoughts and feelings which is determined for the effect the book has on the reader: The whole story is written in a very captivating and sensitive way.
In our opinion the book is very worth to read.Kelly, in her special nature shows other women that no matter what happens one should never loose his/her belief in something and gives them the strength to keep their faith and their hope.
As it is based on a real incident, Joyce Carol Oates gives through her narration the forgotten and silent become mistress of Edward Moore Kennedy a voice and with it a human soul.
Review of Joyce Carol Oates' Black WaterThe entire novel is barely a hundred and fifty pages, separated by thirty-two chapters. The speed and the brevity in which she writes makes it all the more believable, and is in my opinion the best dramatic choice Oates made as far as the convention of the prose. Although these thirty-two chapters were small, they were jam-packed. That question everyone wants to know is in there and seems to be answered, which I can't reveal or I would spoil the book.
The worldview Oates' is two dimensional to me. One part of the view portrays through the accident is something we all know, accidents happen. The main character being a younger female, interested in politics, and interested in starting her life while thinking in almost every chapter, "am I going to die-like this" really wakes the reader up and moves the common "accidents happen" theme to "accidents can happen to you too, at any time." The other most significant and compelling part is shown through a young woman who is violated when she trusts an older man. As she sits trapped in the sinking car, the Senator escapes and physically uses her body as a stepstool, leaving her behind. The most intriguing part of the story for me was that she was convinced he was coming back, and yet this is a smart character. A character who makes a conscious effort to discard anything as silly as a horoscope and one who is approach is intricate in design no matter what the circumstances. So what happened? The complications Oates made within the main character really move your mind in several directions. Any female reader can really relate to the dramatic choices in dialogue and characterization the Oates makes.
The element of fear is something that Oates really plays around with through the entire book. There is the stark fear of death, fear of talking out of turn, fear of consequences from men, fear of leaving a relationship, fear of putting somebody above you in the political world down on your level, and fear of life itself. And the fear that is still surfacing after finishing the novel is the fear of trusting people. The reader watches a spark between a man and a woman as Oates so simply and naturally creates the scene and this so thought harmless afternoon fling turns into a bloodcurdling accident that details the thoughts of the victim and the disbelief-it's amazing.
This novel has an element of truth, or motivation from the 1969 Chappaquiddick Island accident involving Senator Edward Kennedy and Mary Jo Kepechne, who was in a similar position as Kelly Kelleher. However, it is obvious fiction since no author can rewrite the thoughts of a deceased individual. Nevertheless, the prose by Oates was critical in creating a believable situation.
It all takes place in Kelly Kelleher's viewpoint; at the party, interludes from her past, spliced with the slowly sinking of the rented Toyota and Kelly's body into the black water. Because of this dramatic choice Oates really benefits the reader by revealing the intentions and motivations of the main character in her life and career. A common motif through the novel was that Kelly was an "American girl" which really set a degree of normality to the character, making it all the more realistic to the reader.
This book wasn't the only work of Oates that I have read and I can see a similarity in style and the same dimensional fear and gender inequality. I would recommend this to any gender however; it affects every human in the area of trust and death.


Good but too much chaffThat said, here's my rant--
Isn't it about time we got some game programming books that aren't trying to be a bible for an absolute beginner. This book is a good example of what could have been... it could have been a book about special effects. That's a nice well-defined subject, and it could have been a nice thin and concise book.
I'm no game programming god or anything but I understand the Win32 API enough that I don't need to be told what a message loop is every time I buy a programming book. The same goes for vector arithmetic, COM basics, and C++ fundamentals.
This book is about 900 pages long. If you took out all the chaff, you'd be left with about 450 pages of content that lives up to its title. Why not just gives us that? Could it be that by throwing all the beginner [junk] into every one of these things you get to charge more for them?
Looks like we have a winner here...Part 1: Basics
Chapter 1 - Intro to Windows Programming
Chapter 2 - Win32 API Programming
Chapter 3 - DirectX
Chapter 4 - 3D Math
Chapter 5 - 3D Concepts
Chapter 6 - Intro to DirectGraphics
Chapter 7 - Lighting
Chapter 8 - Basic Texturing
Chapter 9 - Adv. Texturing
Chapter 10 - Vertex and Pixel Shaders
Part 2: 2D Effects
Chapter 11 - Fire
Chapter 12 - 2D Water
Chapter 13 - Image Feedback
Chapter 14 - Image Warping
Chapter 15 - Clouds
Chapter 16 - Blurs and Image Manip.
Chapter 17 - Fades, Wipes, Transitions...
Part 3: 3D Effects
Chapter 18 - Particle Systems: Rain, Smoke, Magic, etc
Chapter 19 - Adv. Particle Systems
Chapter 20 - Explosions
Chapter 21 - Guns and Projectiles
Chapter 22 - Lens Flares
Chapter 23 - 3D Water
Chapter 24 - Vertex and Pixel Shader Effects
The chapter listing doesn't do the topics justice, though. For example the Chapter on Explosions takes you through sprite animation, billboarding, explosion clusters, particles sytem code, shockwaves and then finishes out with a quick few pages on adding a skybox. The breadth and scope of this book is ambitious - and well met - to say the least.
The writing style? In short, you're treated like an intelligent person. McCuskey doesn't delve deeply into a lot of the topics or spend pages on end listing function parameters. Instead you get a box off to the side telling you where in the DirectX documentation to find more information or other sources (books, mags, websites) if you want or need to explore a topic more fully. Likewise, you're not going to find page after page of code listing, just the relevant part at the relevant time. Now that I think of it, the book spends very little real estate on code listings. And it flows much better for it.
The benefit from a book like this isn't being told how to program a special effect. The benefit, of course, is finding out how it's done in the first place so you don't spend weeks going down the wrong paths. The solutions seem solid and elegant to me but it'll be interesting to see if anyone finds fault with them.
There's not much else to say. It's a well executed book and I haven't found any fault with it. I acknowledge first reviews like these are generally regarded cynically, but I'm sure others will back me up once they receive their copy. Well done, Mason.
Mason hits one out of the parkThis book does two things very well: it provides first-rate coverage of DirectX, and it provides the most extensive coverage of special effects ever put in to a game programming book. I'm going to review each of these aspects of the book separately.
The first half of this book is dedicated to covering the basics of Windows programming, 3D math, and DirectX, and it makes the assumption that you're new to all of these areas. He covers all components of the DirectX API, including DirectAudio, DirectInput, DirectPlay, DirectShow, and of course, DirectGraphics (aka Direct3D), which is where the book really shines. Before this book, I had not encountered a single Direct3D book which I could recommend without reservation. He dedicates 5 hefty chapters to DirectGraphics, including two on texture mapping and one on pixel and vertex shaders (and that doesn't count the second half of the book which provides plenty of examples and advanced techniques). Simply put, this is without question the best book currently on the market from which to learn DirectX, and for that reason alone, it's earned a place at the top of my recommendations list.
Note that even if you aren't new to DirectX, you'll probably find a lot of useful things in the first half of the book which are generally omitted from or glossed over in (most) other books, such as action mapping, DirectShow, and DirectPlay. Even the 3D math section has something to offer, with the most concise and accessible explanation of quaternions that I've come across.
The special effects section of the book is divided into two parts. The first covers 2D effects, including fire, water, image feedback, image warping, clouds, blurs, and transitions. Before you complain about 2D being a thing of the past, note that these effects are intended for use in title screens, or for generating textures to be used in 3D worlds. The second part is, of course, 3D effects, and includes particle systems, explosions, 3D water, guns and projectiles, lens flares, and vertex and pixel shader effects. All of these are presented quite well, but the particle system coverage deserves special mention. It spans almost 100, and takes you all the way from a basic system to a powerful, flexible system controlled through scripts.
Each special effect is accompanied by at least one demo program, which is thoroughly explained in the book. The only downside to this is that the author was only able to focus on a single algorithm for each effect, but he at least mentions some of the alternative approaches, as well as suggestions for improving the techniques he presents. Overall, any game programmer should be able to benefit from the special effects portion of the book, even if you've done some of these things before.
My only real complaint about this book is that it should have been two books. Experienced game programmers will probably find a lot they can use in the special effects portion of the book, but may find the DirectX portion unnecessary. Beginning programmers will definitely benefit from the DirectX portion, but may want to spend some time working on basic game techniques before diving into the special effects portion. But, it's not two books, and as a single volume, it's still worth the price. Also, you should be aware that some of the effects covered in this book require a newer video card to even be able to run the demo program. To get the most out of the book, you'll need a card that at least supports vertex shaders, and preferably pixel shaders as well. Also, if you're not pretty comfortable with C++, you may find yourself struggling with some of the code.
Overall, this book is extremely well-written and easy to read. There's so much that this book has to offer that is difficult, if not impossible, to find elsewhere, I strongly recommend it as a must-have for anyone interested in game programming.


needs improvement
Excellent text for a intro course in stats.
Frank

Definitely a good companion for travelling in Japan
A Tour Guide for Grownups Who Aren't Necessarily Grown Up
The best one out there for do-it-yourself travelers.I agree there is not a consistent style throughout LP. It was written by 4 authors whose work was based on original work by Ian McQueen who burned out after 3 editions, so there is much original style mixed in with subsequent updates by the various authors through the next 4 editions. This does make some areas better than others, though, especially when it comes to locations of bus stops and "getting there" sections.
But overall, I don't see much problem with some sections having transportation and other sections not as no matter what book you get, you need to get JNTOs Railway Timetable or updated ferry or bus schedules because the train-bus-ferry schedules change from year to year, making everything obsolete quickly.
This book is also aimed at those who are traveling around using the main train routes, who want to see the big sights and maybe a few of the smaller ones. If you have a car or motorcycle, you're going to end up in places that aren't covered in any book almost every night. A smattering of Japanese is the only thing that will help this kind of traveler. It also only contains brief history and background on some areas. At times it seems to assume that you have a separate book for this information. If you want a history book, get a history book. This is a practical guide for travelers to get you to a place and into some lodging. At that it excels.
I do get annoyed with the phone number area codes only being given at the beginning of a section. With a large section, it make take a while searching for the correct page with the area code so you can dial a number. This always seems to happen in an unlit phone booth on a rainy night.
Lastly, this 7th edition is now old. I read as part of an article in the NY Times that said that Japan was getting ready to promote domestic tourism to help its economy, that someone was back in Japan trying for an update . This would help immensely as LP quotes exact prices on hotels and admissions. Anyone who has used this book recently knows that prices have gone up on most things, and down in a couple of other cases. I like the exact quote on hotel prices better than RG's range quotes, as I can get a better idea when planning a budget than just a Y5000 to Y10,000 range.
When the next edition comes out, I'll be first in line to get it, again looking for anything I've missed (and I know there's a lot as I discover every year). If you're looking for a tool to help you travel through and around a very interesting country on your own, this book is for you. If your hotels and transportation are already covered in your tour, a Frommer's guide with photos and history would work better for you.
Kentou!